Antwort auf den Beitrag "Deep Rock Galactic - L4D mit Zwergen und Spinnen im Weltall - PC/Xbox - 2018" posten:
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>[http://store.steampowered.com/app/548430/Deep_Rock_Galactic/] > >[http://www.pcgamer.com/its-left-4-dead-but-youre-badass-space-miner-dwarves/] > >[i:I'm only one day into PAX West 2017, but I can already tell that Deep Rock Galactic will be one of the best things I see in Seattle. Currently in closed alpha, Ghost Ship Games' FPS takes the 'get to the chopper' setup of Left 4 Dead and imprints it onto colorful, procedurally-generated alien caves. > >You're four resourceful dwarves sent by Deep Rock Galactic to mine dangerous worlds for resources. Once you touch down, your team clambers through ragged, polygonal tunnels and rooms in search of a valuable ore called Morkite. > >What I like most about Deep Rock is how evenly it balances exploration and combat. I wasn't fighting constantly. The alien spiders came in waves, often with a warning given before their arrival, not unlike L4D's crescendo events. Between combats, we had to solve some simple physical problems in order to navigate the caves: laying ziplines to get across crevices, using a 'platform gun' to build steps to ore embedded high on a wall, or using one character's giant drills to deform the subterranean terrain. It's always a good sign when a game that relies on procedural generation has a sense of pacing.] > >[vid:https://www.youtube.com/watch?v=BtNEEinccB0]
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