membran  (E-Mail nur eingeloggt Sichtbar) am 05.01.2019 17:06 Uhr
Thema: Oh, endlich schreiben's auch die Schreiberlinge Antwort auf: Red dead 2 incoming? von membran
... oder zumindest einer. Oder zumindest ist es der erste Artikel mit dieser Aussage, der mir untergekommen ist.

[https://waypoint.vice.com/en_us/article/mbyyey/its-surprising-how-much-of-red-dead-redemption-2-doesnt-actually-matter]

Every once in a awhile in Red Dead Redemption 2, I pick up a new gun. For fun, I guess? It’s impossible to easily compare specs, so if the name sounds cool, I’m in. It’s been a few hours since I randomly picked one up! Sometimes, if I remember, I will clean it. The game tells me it performs better if I do this, and there are lots of impressive-looking bars that fill up if my boy Arthur scrubs away, but I genuinely do not know if it makes a difference because you rarely die in this game, the shooting is not compelling, and the guns all seem the same.

It’s easy to jokingly reduce some games down to left trigger/right trigger, but the lock-on in Red Dead Redemption 2 is so aggressive and accurate that combat really is that quite often.

I am not suggesting some guns aren’t better at the business of mindlessly killing a small army of people during a bank robbery—there are plenty of guides that will point you towards the very best slaughtering machines—but I am saying the game makes no effort to make me care. My guns do not rust and stop working. They will not misfire. It just might take three bullets instead of two. Red Dead Redemption 2 is full of stuff like this, and it’s confounding.

The hunting doesn’t matter. The crafting doesn’t matter. The world, largely, doesn’t matter.
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