|Thema: Korrektur: Lecker 12fps im Landeanflug und 27fps average||Antwort auf: Lecker 30fps auch auf Xbox One X von membran|
|25fps average auf der normalen Xbox über ein 20 Minuten langes Match.
What's clear is that the current build of the game is a long way short of the standards expected from a polished console release.
PUBG on Xbox One starts up promisingly enough with a decent, attractive front-end, but once you've moved on from character creation to your first in-game lobby, you're instantly besieged by low resolution textures that seem to be failing to stream in properly, combined with performance just above or below the 20fps threshold - depending on whether you're playing on Xbox One or its significantly more powerful 4K counterpart.
(...) kicking off with a prolonged stutter before moving on to 15-20fps territory as the transport plane flies above the map. In terms of first impressions, PUBG is borderline horrendous - an assault of low quality artwork, jarring pop-in and disappointing performance.
An extended journey across the landscape in a jeep can play out smoothly enough, with a flawless 30fps line. Meanwhile, entering a house, opening a toilet door and exchanging fire with a lurking assailant can see frame-rate dip to 20fps for no reason we can readily come up with.
Across one 22 minute game, we noted an average frame-rate of 25.6fps on the base console, rising to 27.6fps on its more powerful 4K-orientated counterpart.
Average frame-rates are only so useful on console games, their usefulness limited by a 30fps cap, but the numbers here from a sample of 78,000 frames tell you that you're going to be spending a lot of your time well under the target frame-rate. It's fair to say that despite the early access nature of the title, we expected more.
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