membran  (E-Mail nur eingeloggt Sichtbar) am 29.11.2017 12:57 Uhr
Thema: Civ VI Addon "Rise and Fall", Februar 2018, 30 EUR Antwort auf: Die wichtigsten News der Welt von membran
Und klingt insgesamt äußerst lecker, eine Zusammenfassung und genaue Beschreibung der neuen Systeme, in deren Zentrum das "Dark Age / Golden Age / Heroic Age"-System steht, hier:

[http://www.pcgamer.com/civilization-6-rise-and-fall-expansion/]

[https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall]


“GREAT AGES: As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.

LOYALTY: Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city to another civilization, or its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.

GOVERNORS: Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.

ENHANCED ALLIANCES: An enhanced alliances system allows players to form different types of alliances and build bonuses over time.

EMERGENCIES: When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.

TIMELINE: Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.

NEW LEADERS AND CIVS: Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.

NEW GLOBAL CONTENT: Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.

IMPROVED GAMEPLAY SYSTEMS: The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.”


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Ob diese Features 30 EUR wert sind, möchte ich nicht beurteilen. Vielleicht sollte man froh sein, dass Firaxis unter Take-Two immer noch Addons bringt:


[http://www.eurogamer.net/articles/2017-11-28-firaxis-says-expansion-packs-continue-to-be-the-best-fit-for-civilization-and-xcom]
"Earlier this month, Take-Two interactive chairman and CEO Strauss Zelnick told investors to expect "recurrent consumer spending" to be a key part of every game the company published."It may not always be an online model," said Zelnick, "it probably won't always be a virtual currency model, but there will be some ability to engage in an ongoing basis with our titles after release across the board. "That's a sea change in our business. Recurrent consumer spending is 42 per cent of our net bookings in the quarter. It's been transformative for us.")


Vielleicht stimme ich da mal bewusst mit dem Geldbeutel ab und lange direkt Day 1 zu. Jetzt müsste ich nur endlich mal Civ VI spielen und mich in die da schon vorhandenen neuen Systeme einzufuchsen. Die letzten Versuche endeten immer frühzeitig mit müden Augen und dem Versprechen, "das mal am Wochenende in Ruhe anzugucken, wirklich jetzt mal!".

***Diese Nachricht wurde von membran am 29.11.2017 13:05 bearbeitet.***
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