membran  (E-Mail nur eingeloggt Sichtbar) am 04.09.2017 14:02 Uhr
Thema: Deep Rock Galactic - L4D mit Zwergen und Spinnen im Weltall - PC/Xbox - 2018 Antwort auf: Upcoming: Spieleankündigungen und Ports und so von membran
[http://store.steampowered.com/app/548430/Deep_Rock_Galactic/]

[http://www.pcgamer.com/its-left-4-dead-but-youre-badass-space-miner-dwarves/]

I'm only one day into PAX West 2017, but I can already tell that Deep Rock Galactic will be one of the best things I see in Seattle. Currently in closed alpha, Ghost Ship Games' FPS takes the 'get to the chopper' setup of Left 4 Dead and imprints it onto colorful, procedurally-generated alien caves.

You're four resourceful dwarves sent by Deep Rock Galactic to mine dangerous worlds for resources. Once you touch down, your team clambers through ragged, polygonal tunnels and rooms in search of a valuable ore called Morkite.

What I like most about Deep Rock is how evenly it balances exploration and combat. I wasn't fighting constantly. The alien spiders came in waves, often with a warning given before their arrival, not unlike L4D's crescendo events. Between combats, we had to solve some simple physical problems in order to navigate the caves: laying ziplines to get across crevices, using a 'platform gun' to build steps to ore embedded high on a wall, or using one character's giant drills to deform the subterranean terrain. It's always a good sign when a game that relies on procedural generation has a sense of pacing.


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