membran  (E-Mail nur eingeloggt Sichtbar) am 09.06.2017 11:57 Uhr
Thema: PRC Antwort auf: DIRT 4 von Tux
>[http://www.eurogamer.de/articles/2017-06-08-dirt-4-test]
>
>Hui, das liest sich mal richtig geil, hat ein HERAUSRAGEND bekommen, und scheint sich genau an MICH zu richten, also Leute, die DIRT Rally zwar toll fanden, denen es aber schon zu realistisch / anstrengend / in Arbeit ausartend war.


[https://pretendracecars.net/2017/06/08/still-good-just-not-that-good-the-review-of-dirt-4/]

While still a phenomenal rally game in its own right, and highly recommended to anyone with even a passing interest in off-road racing, Codemasters objectively dropped the ball with DiRT 4 compared to the expectations set for this release, and as a fan of the series dating back to when it once bore the namesake of a rally legend no longer with us, I can’t help but feel extraordinarily let down from a critical standpoint.

V.a. zum achso tollen "Your Stage" Streckengenerator:

Less than an hour into the rally portion of the game’s campaign mode, it’s hard not to notice that the same couple of corners keep popping up throughout your events in Australia and Wales, and this eventually extends to the other three rally environments as well. It’s extremely disheartening, as you’ll begin to spot identical corners and even combinations of turns, complete with the same trackside objects and surrounding terrain very quickly, to the point where you experience this weird mixture of Deja Vu and highway amnesia as you progress through the championship. By the time I reached the pinnacle of the rally ladder, the Global Rally Series, I was seeing the same bend – complete with identical trees, spectator placement, and land geometry – two or three times per stage if not more, which is where the shots above are from.

The same segments repeat themselves for multiple times in a stage, and then stage after stage on top of that. If you’re not seeing an identical corner, you’re simply approaching that same corner in reverse, as seen in the Spain screenshot. So yes, while the math behind the procedural generation engine probably did spit out a hypothetical “millions upon millions” stage number when Codemasters were asked about it, the reality is that there’s not much variety in the chunks it uses. The technology powering Your Stage does work, albeit in a very repetitive way.

For solo play, this absolutely sucks major ass and it makes the career events blend together in the most atrocious, dull, boring manner, because there are far too many instances of “I just saw this very corner not two minutes ago and then twice on the last stage what the fuck” for anybody’s liking.


***Diese Nachricht wurde von membran am 09.06.2017 12:00 bearbeitet.***
< Auf diese Nachricht antworten >