membran  (E-Mail nur eingeloggt Sichtbar) am 25.05.2017 14:34 Uhr
Thema: Assetto Corsa: nun mit toller AI, Konsolen mit Private Lobbies, Xbox Ver: broken Antwort auf: Unspezifische und Unkategorisierbare News! von Don Cosmo
[https://pretendracecars.net/2017/05/24/thank-you-for-complaining-about-assetto-corsa/]

No, hell hasn’t frozen over; Kunos Simulazioni have indeed pushed out an objectively fantastic update for their indie PC racing simulator Assetto Corsa, with the recent version 1.14 update bringing along a wonderful set of artificial intelligence upgrades that have turned the offline experience into much more than just a Chris Harris hotlapping simulator as many have previously joked about. I can assure you this is not a belated April Fool’s joke; it appears that overnight, the AI drivers were seemingly given world-class racecraft, and the end result is simply stunning – Assetto Corsa’s single player lifespan has now been exponentially extended, with the AI behavior leap-frogging every other modern racing simulator at the market in a resurgence akin to what we saw with Honda and Brawn GP between the 2008 and 2009 Formula One seasons.


Bis auf den seltsamen Start sieht das auch wirklich recht vielversprechend aus:




Jedoch: Xbox One Spieler sind mal wieder die Dummen. Erst mussten Konsolenspieler (anders als die PC Snobs, natürlich) Ewigkeiten auf private lobbies warten, deren Fehlen in einem Rennspiel in Hinblick auf Friends-Only und/oder Ligabetrieb schon ziemlich unverständlich sind - jetzt ist die ganze Onlinenummer auf Xbox One kaputt, Wartezeit zwei bis drei Wochen wegen der üblichen MS-Zertifizierung für jeden Patch. Konsolen sind schon toll!

However, there’s also a dark cloud in the distance that we should probably talk about. The long-awaited inclusion of private lobbies in Assetto Corsa launched only a few short days ago, but it’s been a bit of a mess.

So for starters, the Xbox One version of the update didn’t actually launch. Microsoft and Sony have vastly different Quality Assurance testing processes, and the PS4 version was able to pass all of the mandatory checks, while the Xbox One update has been delayed by about three weeks. However, this is the least of the team’s worries. In implementing custom lobby functionality, the PS4 update actually broke online play for the Xbox One version of the game altogether, presumably as both variants were operating under the same basic server farm 505 Games had acquired for the two variants of Assetto Corsa. So while PS4 owners have a rocky yet useful implementation of custom lobbies, Xbox One players are struggling just to enter any sort of online race at all. On the Xbox One side of the Console Lounge forums, it’s basically mass confusion as users are completely unsure as to why online functionality in Assetto Corsa stopped working the moment the PS4 update launched.


***Diese Nachricht wurde von membran am 25.05.2017 14:41 bearbeitet.***
< Auf diese Nachricht antworten >