membran  (E-Mail nur eingeloggt Sichtbar) am 12.05.2017 09:47 Uhr
Thema: Half Life 2 Remastered VR-Mod kommt Antwort auf: Die Rasenmähermänner von Icheherntion
Einmal bitte auf Greenlight upvoten:
In order to launch the Half-Life 2: VR mod on Steam for a simple one-click installation, the team needs your help. The group has launched a Steam Greenlight campaign for the project.
[http://steamcommunity.com/sharedfiles/filedetails/?id=923491647]





Die alte VR Mod für Source Engine wird wiederbelebt. Längerer Bericht über die Mod:
[http://www.roadtovr.com/half-life-2-vr-mod-coming-to-oculus-rift-and-htc-vive/]

While Valve had added support for the Rift development kits to their Source engine, as the software that the headsets relied on advanced over time, Valve didn’t update the Source implementation, leading to the present situation which is that the mod can’t be played on anything but old development kit headsets.

After several years of the mod in dormancy, members of the original mod, with some new help, have devised a method to make the mod work with the latest Rift and Vive. Not only will it allow players to step into the world of Half-Life 2 in VR, it will also add motion controller support to make the game function much like a modern VR title. The mod team is further promising the following:

HDR lighting
Updated effects, textures, models & maps
A made for VR UI
Realistic weapon interactions
Multiple VR locomotion methods

The mod team is sensibly calling the package Half-Life 2: VR (not to be confused with the original mod’s name, HLVR). It will be released entirely for free, though it does require a copy of Half-Life 2 and Episode 1 & 2 to work correctly.

“The Source engine is DirectX 9 only which does not allow texture sharing and is not supported by any of the new VR APIs, which the modern VR headsets rely on,” Marulu told me. “Oculus and SteamVR both need DirectX 10+. Valve thus abandoned VR support in Source and left it in the Rift DK2 ‘extended’ state based on a old SteamVR version.”

That meant that official VR support in Source-based games like Half-Life 2 never made the jump to the consumer Vive and Rift headsets. That is until Marulu developed a technique to send frames directly to the new VR APIs; a hack which he teases was actually developed for another “secret project” that hasn’t yet been announced.

“We hacked that support to gain control over it and using my special rendering code I send the DirectX frames in low latency directly to the VR SDKs. It should be as low latency as native DirectX 11 rendering. This code was developed by me for my secret project, which will launch soon, and was reused for the Half-Life 2: VR mod.”



Außerdem: "Compatible with other Source Engine games and mods". Ich hatte 2013 mal Left 4 Dead 2 in VR gespielt. Das könnte nun bald wieder funzen. Und diesmal mit Positional Tracking und Motion Controls und nicht wie damals nur mit'm ollen Pad!

***Diese Nachricht wurde von membran am 12.05.2017 11:07 bearbeitet.***
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