membran  (E-Mail nur eingeloggt Sichtbar) am 09.05.2017 15:30 Uhr
Thema: Mirage: Arcane Warfare - Chivalry mit Mages, FPS Deathmatch - PC - 23. Mai Antwort auf: Upcoming: Spieleankündigungen und Ports und so von membran
[http://store.steampowered.com/app/368420/Mirage_Arcane_Warfare/]

Nachfolger einer der besten 1st Person Melee Spiele (Kampfsystem richtig schön meaty), nur jetzt eben mit Magic oben druff. Schwerter & co gibt es aber immer noch. Closed Beta läuft gerade.

[http://www.pcgamer.com/mirage-arcane-warfare-preview/]

Mirage: Arcane Warfare is throwing its pointy wizard hat into 2016’s most crowded genre: the competitive multiplayer action thing. As the spiritual follow-up to Chivalry: Medieval Warfare, the 6-on-6, first-person magic ‘n’ melee game will compete with Overwatch, Battleborn, Paragon, (Gigantic?), LawBreakers, Paladins, and others. After seeing a hands-off demo of Mirage, there are two reasons I think it could stand out from that pack.

First: Mirage’s surreal, Arabian look is original. Blue-skinned minotaurs swing decapitating maces in ornate marble palaces; nimble mages hurl exploding geometry. Compared to the potpourri of sci-fi gorillas contained in the above, Mirage is more grounded in brutality. It’s a serious but elegant look, somewhere between Zeno Clash and Chivalry—not whimsical but with plenty of body-crumpling ragdoll to lighten the mood.

Second: Mirage seems committed to being itself. From what I’ve seen this is a genuine spiritual successor to Chivalry, and not something that will blend in a bunch of recent trends. Mirage has zero MOBA DNA: the two maps I saw featured straightforward, capture-point or payload-style attack and defend formats, with a focus on individual combat rather than peripheral stuff like lanes or map infrastructure. And comparable to Chivalry, Torn Banner plans on pricing it at $30.

If anything, Mirage is getting inspiration from fighting games.


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