membran  (E-Mail nur eingeloggt Sichtbar) am 26.04.2017 13:18 Uhr
Thema: DigitalFoundry dazu Antwort auf: Bomberman R Performance Patch: Nun wohl 60fps von membran
Wie bereits in den Threads am Patchtag von vielen erspäht und vermutet, wurde der Boost über reduzierte Auflösung (im Multiplayer) erkauft. Im Story Mode dagegen wurde nur das 30fps-Lock deaktiviert, was nicht für 60fps reicht.

[http://www.eurogamer.net/articles/digitalfoundry-2017-super-bomberman-r-60fps-patch-report]

So how did the team manage to push a 30fps Unity game up to 60fps on the Switch? Simple - the compromise shifted from frame-rate to resolution. When docked, Super Bomberman R drops from a native 1080p in its original form to 720p with the new patch in place. That's a large drop in clarity, but in our opinion, the smoother gameplay more than makes up for it. The compromises continue in portable mode, where the older code's native 720p dips down to 960x540 instead. The loss in clarity is certainly evident but again, the extra fluidity pays dividends here.

This isn't the full story, however. When playing the game's story mode, the original 1080p output is retained but the frame-rate cap is removed. As a result, the story mode now runs with a less stable, but overall higher level of performance, averaging around 45fps now. It's not optimal but without discussing the game with its developers, it's impossible to know if the more detailed story mode could hit 60fps at 720p.
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