membran  (E-Mail nur eingeloggt Sichtbar) am 02.02.2017 16:33 Uhr
Thema: Keine originalen Strecken: Lizenzen verloren Antwort auf: DiRt 4 - Juni 2017 - Windows, PS4, XB1 von membran
Die offiziellen (und beschissenen) WRC Games haben sich da wohl was exklusiv geschnappt. Währenddessen hat sich Polyphony für GT Sport den Pikes Peak Hillclimb exklusiv gesichert (warum auch immer). Verdammte Exklusivitätsscheiße. Kaum ist Porsche wieder "frei" und taucht in kurzem Abstand in allen möglichen Rennspielen auf, werden verdammte Rennstrecken weggeschlossen. Zum Kotzen.

Darum wohl auch der Fokus auf den "Your Stage"-Streckengenerator:

[http://www.eurogamer.net/articles/2017-01-30-dirt-4-is-more-evidence-that-codemasters-is-back-on-track]

Dirt 4 offers a fairly convincing answer, though there have been some casualties along the way. Gone are the legendary real-life stages that propped up so much of Dirt Rally - there's no Col de Turini here, no Pike's Peak or Sweet Lamb - and in their place is something very different. At the heart of Dirt 4 is a feature Codemasters is calling Your Stage, which gives players the ability to conjure up their own stages by setting a series of parameters before conquering them and sharing with others. That's right; Dirt 4 is built almost entirely around procedural generation.

It's a move made through circumstance as much as it is through choice - Gran Turismo now has sole rights to Pike's Peak, while WRC tracks look like increasingly becoming the domain of the official games - but after some initial reservations I'm finding myself onboard. For starters, it means you'll want to hold onto your copy of Dirt Rally if it's authentic stages that you're after, yet it also means that Dirt 4 is a very different beast, and one that complements Rally rather well.


Paul Coleman, Codemasters Chief Game Designer
[http://forums.codemasters.com/discussion/comment/242905/#Comment_242905]
‪You've asked for more content and Your Stage is our answer to that. We simply are not allowed to represent the actual iconic stages that we did for reasons beyond our control. What we have created is an incredible piece of technology that means that you will be able to generate new stages in our locations to your hearts content. I've worked in game development for 14 years now and this is the most incredible thing I've ever been involved with. This takes everything we did with DiRT Rally and takes it to the next level.

Zu Pikes Peak
[https://pretendracecars.net/2017/02/01/pikes-peak-now-exclusive-to-gran-turismo/]

Unlike Porsche, there isn’t a genuine need to monopolize the Colorado motorsports competition for use in one specific game, because it’s not like every single simulator has it included by default, nor are fanboys fighting over which of the eight different versions on the market is supposedly the superior rendition. It’s literally this obscure stretch of road that a fraction of a fraction of sim racers care about, and only two developers have bothered to tackle over the past decade, so why not leave it open for these developers? What are you going to gain from saying “Pikes Peak, only in Gran Turismo?”

People already know the GT games were never hardcore rally simulators, so what are you trying to accomplish here, Polyphony? The people who bought DiRT Rally and Sebastien Loeb Rally Evo partially for Pikes Peak, certainly aren’t going to rush out and buy the next Gran Turismo, primarily because it’s Gran Turismo and not a proper hardcore rally simulator. Hell, I don’t want to drive Pikes Peak in Gran Turismo, I want to drive it in a dedicated rally game. Why would you take that option away from us?

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***Diese Nachricht wurde von membran am 02.02.2017 20:04 bearbeitet.***
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