membran  (E-Mail nur eingeloggt Sichtbar) am 11.10.2016 10:34 Uhr
Thema: DriveClub VR Demo Footage aufgetaucht Antwort auf: Die Rasenmähermänner von Icheherntion


Und was fällt sofort auf? Die Spiegel ignorieren den Blickwinkel. :)

Von DriveClub VR Reviews immer noch keine Spur. Es gibt nur das Hochjubel-Hands-on von DigitalFoundry vom August: [http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-driveclub-vr]

Im GAF schreibt jedenfalls einer: "Played this just yesterday with racing wheel. While the concept is obviously there, graphics were terrible, even with some added aliasing, on a standard PS4. Dunno how Pro will handle this, but as it is I wouldn't recommend this at all.".

Ein anderer:
[http://www.neogaf.com/forum/showpost.php?p=217941233&postcount=2286]
I had a chance to try Driveclub VR recently, a long with a number of other VR demos at EGX in Birmingham.

While I enjoyed my time with Playstation VR and the other VR demos I played, Driveclub VR wasn't a pleasant experience for me. There's a good sense of presence in the car and the in-car details look good, but the aesthetic presentation of everything outside of the car is terribly poor.

It doesn't look like Driveclub. It looks like Driveclub if it were running on a Playstation 3, and then burned into your retina. You can see extreme amounts of aliasing, and you lose most of the detail that makes the game an aesthetic pleasure on a television, as everything in the VR demo is presented at a resolution that just isn't suitable for VR.

It's ugly and low resolution, so much so that it's almost difficult to view the next turn as the jagged mess sort of merges together. At first I thought the headset might be configured incorrectly (as if the set is too far or close to your eyes it can look visually blurry) but this wasn't blurry so much as messy. The visual downgrades applied to achieve the smooth VR experience resulted in a presentation that's really harsh on the eyes, outside of the car.

I found this to be so much the case that the Driveclub VR demo actually caused me to develop a headache, within the five minute sitting. I also played Battlezone and The Heist, which are games designed from the ground up for VR, and present themselves much better visually. While they have less detail these other games ensure that they have very sharp visual styles so that when your in the VR experience everything looks great, even if the visual styling is a little simple.

The actual mechanics of the game were as expected. I'm not sure what car I was in as I couldn't recognise it from the cockpit alone but it had an extreme amount of traction. I was using what I think was some sort of logitech racing wheel and gameplay wise the game felt really good to play, a great sense of speed (curiousy of a high framerate) and I was getting some really great force feedback from the wheel. It felt nature and incredibly enjoyable in that regard, if the visual presentation didn't completely sour the experience I would have been sold.

I'll post a much longer hands on impressions soon on my own blog but I thought I would give you guys a heads up on my experience. Perhaps it won't be the same for others, it'd be interesting to compare. For me, if that was my first experience of Playstation VR, I think it would have put me off the new platform, but other VR demos like Battlezone have me excited. I feel that if we're going to get a good VR racing game then it's quite possible it will need to be built from the ground up, for Playstation VR.


Hm. Es ist leider nicht ersichtlich, ob die beiden schon Erfahrungen mit PC VR Rennspielen gemacht haben.

***Diese Nachricht wurde von membran am 11.10.2016 13:32 bearbeitet.***
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