Felix Deutschland  (E-Mail nur eingeloggt Sichtbar) am 20.06.2016 19:39 Uhr
Thema: Details zum Widow-Nerf ICYM Antwort auf: Wer watscht die Overwatsch? von Felix Deutschland
[http://us.battle.net/forums/en/overwatch/topic/20745186024?page=3#post-42]

"Making the sure game feels responsive and smooth is very important to us. Wherever we can, we make sure that the game responds to player input asap.

However, the one situation where we have to step in and possibly slow things down is when an 'animation canceling' trick is discovered and allows players to significantly increase a characters power.

There are two main problems with just leaving these things in the game as they are.

1. This trick becomes the new balance of the hero. Lets say there is a trick that somehow allowed you to instantly complete McCree's roll instead of waiting for it to complete normally. At that point, the character is much stronger, and might suddenly be a balancing problem. The choices then becomes either fix that bug, or allow it to exist and reduce his power elsewhere. If we decide to reduce his power elsewhere, unless you know how to do this special (and often unintuitive) trick, he will never feel correctly powerful for you.

2. Learning a hero now has to include learning how to abuse these bugs. This is a huge turn off to a lot of players, and can turn a potential favorite hero into a 'will never pick'.

To speak to Widow's scope canceling trick specifically, when I first saw it it seemed fine. The idea was that you are slowing down your fire rate slightly to gain a little more situational awareness and a small movement bump between shots, that is fine as a trade off. But the problem came about once I looked into it a bit more and realized that the recovery time (the time between shots) is 0.5 seconds, so as long as you scoped back in within 0.5 seconds of your last shot, it didn't 'cost' you anything. That, in turn, means the *correct* way to play her is to always scope out and back in within 0.5s of every shot, otherwise you are playing a weaker Widowmaker.

We talked about adding in some cost to force it to be more of a trade off, such as delaying the recovery time when you scope out. That would mean when you scoped back in you would have to wait the remaining 0.5s before you were allowed to start charging or shoot again. Solutions like that often feel even worse and are generally confusing, so we tend not to go those directions.

In general, we're not against player discovered tricks, in fact we love watching players jump in and find this cool stuff! For example, Widowmaker wasn't initially designed with the ability to be able to launch herself off a ledge while grappling up, but that one was left in because it is pretty easy to do (press space when you're approaching a ledge), works consistently, and doesn't significantly change her power level."
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