membran  (E-Mail nur eingeloggt Sichtbar) am 11.04.2016 09:38 Uhr
Thema: Digital Foundry: Drops auf 40-50fps, in 720p, kein AA. Antwort auf: (WiiU) GOTY 2015 Star Fox: Zero 20.11.2015 von Tux
[http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-star-fox-zero]

Performance is tested on the game's release code, and 60fps is the intended target with v-sync engaged. However, while long stretches of play hold at that top refresh figure, it's certainly not a perfect lock on that number. It's clear the first stage's deluge of water shaders and alpha effects really test Wii U's mettle, and the net result is intermittent dips to around 50fps. At its extremes in the following Sector Alpha stage, a space mission set around warring motherships, that can even lurch down to 40fps for the heaviest bursts of action.

The fact its frame-rate is in flux is a shame though, and as a result, controller response isn't quite as solid as we had hoped. Much like the developer's earlier work on the excellent Bayonetta, it's essentially a 50-60fps range in performance, but the quality of the game makes its shortfall easier to forgive.

Looking to the cause of these drops, we can't help but wonder if it comes as a result of its main party trick: the dual-screen gameplay. Rather than mirroring the main screen, the Wii U renders out two separate viewpoints of the game simultaneously; one to the HDTV, and the other to the smaller GamePad screen. The native resolution of the main screen is 1280x720 (no anti-aliasing applied here), but this also has to combine with the 854x480 resolution of the smaller display. Tallied together, the overall pixel output is higher than your typical Wii U title.
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