sui  (E-Mail nur eingeloggt Sichtbar) am 19.06.2006 10:56 Uhr
Thema: Re:Warum City of Heroes anders als andere MMOs ist (lang) Antwort auf: Warum City of Heroes anders als andere MMOs ist (lang) von Rinoa
Ok, his point is, that CoH has no endgame per se, as defined by refining finer stats, getting improved (rare) items and working on your group tactics and player skill.

Got that.

What i dont get, why is the fucking rest of his wall of text just inflammatory gibberish?

Examples:

>We got tired of having to spend hundreds of hours to get enough lvl 265 spectral wombat pelts to make the phasing wombat boots of doom which allow us to finally cross the phased rainbow bridge of despair into the shadowed castle of shadows, only to fight the twilight squirrel (with 400 other players) in hopes of being the one person to get the fabled nut of destruction. (Because, as you know, if you DON'T have the nut of destruction, you are teh noobxzors in PvP and no one will invite you to their l337 gank squad)

>The devs want you to enjoy each level, not rush through them to join all the fun raiding the dark shadowed fortress of darkness which can only be reached if you get the key of twilight content flag by killing Shad-or, the black dragon of inky night inside his den of eternal evening.

> ... the idea that the fun of this game is in the playing, not the end game stat tweak PvP castle elemental dragon raid II: super ultra mega champion edition...

The simple answer as to his motivation would be quite obvious. And rude. No need to go there.

Done.

regards, alex
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