membran  (E-Mail nur eingeloggt Sichtbar) am 30.09.2016 10:34 Uhr
Thema: Neuer Mario 64 Glitch-Speedrun Antwort auf: It is sooooo amazing! (Part 6) von NoGoProGamer (DG)
Zu geil. Tool-Assisted Kategory zwar, aber dort geht's halt nur um die Machbarkeit (und die daraus resultierende "optimale" Zeit), nicht darum, das alles an einem Stück hinzubekommen.

[http://kotaku.com/speedrunners-finally-pull-off-the-holy-grail-of-mario-6-1787247119]

They managed this new, speedrun-viable breakthrough using previously undiscovered configurations of Mario 64 speedrunning techniques like parallel universes and backwards long jumps (BLJs). You can learn more about those kinds of things here. In short, though, techniques like the BLJ allow you to build so much speed that you can catapult Mario into alternate versions of Mario 64 areas that exist due to the way the game was coded. It’s wacky as hell.

Here’s just a chunk of the process Tyler Kehne and co had to go through to make the Moat Door Skip finally work:

“Many years ago, the SM64 community demonstrated with hacks that the moat door was fully functional underwater, and that there was a 1 frame window where Mario could run underwater and open it. Still, the uncooperative geometry of the Castle Grounds map seemed to indicate that the Moat Door Skip would always be a plumber’s pipe dream. However, in 2015 Tyler Kehne identified the parallel universe (PU) glitch, and he immediately realized that it could potentially be used to solve the problem. After overcoming several seemingly fatal issues with applying the glitch, he theorized a method for Moat Door Skip that takes a detour through Vanish Cap Under the Moat. Tyler and sonicpacker then collaborated to demonstrate this method, which required the collection of 10 stars.”

“But in order to make Moat Door Skip useful for a speedrun, the team had to find a way to quickly get into VCUtM with only 0 stars. The only known way to do this involves jumping with a very high negative speed, which results in a proportionally large vertical displacement that can traverse the depth of the water in 1 frame. In order to make the trick work, the team had to design a far more potent BLJ than anything ever seen before on Castle Grounds. SilentSlayers and sonicpacker set to work on surveying for potential BLJs, and eventually they found one on the far side of the lake that allowed several thousand speed to be accumulated. Tyler then figured out how to route the speed to an appropriate jump location, and the vision of the Moat Door Skip was fully realized!”





Tiefergehende Informationen darüber, was alles in Mario 64 möglich ist:
[http://kotaku.com/expert-mario-64-player-demonstrates-his-most-advanced-t-1752728065]
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